Eye of the beholder 3 water breathing11/13/2022 ![]() For those that do it manually, use these: Use whatever method preferred - modmanager or manual (I highly recommend the former). See screenshots in gallery for examples.Ĭurrently has 19 white sclera options (converted tiefling eye colors) and 10 colored sclera options (works best with glow eye versions). Optional, can be used alongside all other files.Ĭurrently available for all Female Head 1 + Human Male Head 1. Flame Eyes (with limited color options).Glow is seen only in Elf and Demonic eye colors + my additional ones. They will show up as custom heads alongside vanilla ones, just use those to see the eye texture change (this was done so npcs aren't affected). Eye of the beholder 3 water breathing install#Note: Only install one of these files at a time, as they overwrite each other. 19 white sclera options (converted tiefling eye colors)Īnd finally, I will use this mod to occasionally experiment with other eye shenanigans, currently that includes:.With this setup, these eye options are now available to all (with variations):Īdditionally, i've added a few eyecolors of my own. Which is exactly why I did the latter!Įssentially, I added copies of all the 95 heads, and switched out all their eye textures to allow for various customization that's normally race-locked. Normally this is difficult and probably overwhelming for someone to edit that hasn't modded before, and trying to change this on all the heads is a stupid amount of effort to go through. Meaning if you give a Human said Tiefling eye textures, for example they can glow! Yet, the same red eye color looks different on a Human than it does on a Tiefling - because of the difference in eye textures used. Meaning (as far as to my understanding), the eyecolor options can currently only edit exactly this the eyecolor. To explain briefly, the eye colors in Character Customization have limited versatility. ![]()
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